Hello,
The mobile gaming market imo is not to be measured like other gaming platforms. Instead it is 'how to best kill time between point x and y, or waiting for z, in a way I can put down and pick up easily?' Enduring stories and lengthy familiarisation are not positives here. Having time pressures on mobile activity is an excellent driver for pay to win and repetition (read addiction). Or something.
Please help
I didn't find the right solution from the internet.
References:
https://arstechnica.com/civis/viewtopic … p;start=40
Teaser production studio
Thank you