Hello,

This is bordering on soapbox teritory, so I wasn't sure where to post it. Jonathan Blow gave a lecture at Rice University back in 2010 about games and the human condition. event=2349 One of the points he made was that games like Farmville, where things are on refresh timers are inherently disrespectful of the player's time, and developers are constantly playing a metagame of watching how small changes to the monetization structure change the amount of revenue brought in per unit time. The genre has gotten a little more sophisticated with games like Clash of Clans, Final Fantasy Record Keeper (which also contains a Skinner Box aspect), and Fallout Shelter, but remains fundamentally unchanged. My questions are what are the appeal of these games, and is it moral to design games with a monetization strategy that specifically scratch a pretty deep seated lizard brain itch (much like gambling), and can even be downright addictive (again, like gambling)?

Please help

I didn't find the right solution from the internet.

References:
https://arstechnica.com/civis/viewtopic.php?t=1293449
Online Video Service

Thank you

Отредактировано zebeconew (2018-06-21 08:39:13)